#ifndef __HELPSCENE_H__
#define __HELPSCENE_H__
#include "cocos2d.h"
#include "HelpLayer.h"
USING_NS_CC;

namespace suta
{
	class HelpScene:public CCScene
	{
	public:
		bool init()
		{
			bool ret=false;
			do 
			{
				CC_BREAK_IF(!CCScene::init());
				addChild(HelpLayer::node());
				ret=true;
			} while (0);
			return ret;
		};
		SCENE_NODE_FUNC(HelpScene);
	};
}//namespace suta
#endif//__HELPSCENE_H__